...Are Go. Runaway: A strange malfunction leaves a superconducting train in Japan unable to stop. Brains comes up with a dangerous solution. [SL,S,AD] S1 Ep7
...Are Go. Unplugged: An anti-technology group calling themselves The Luddites power up an electromagnetic pulse device underneath London. [SL,S,AD] S1 Ep6
...Are Go. Space Race: Alan is on space junk duty, when one of the pieces of debris turns out to be a heat-seeking SAT-MINE that activates and locks onto TB3's heat signature. [SL,S,AD] S1 Ep3
...Are Go. Ring of Fire - Part 2: A powerful underwater seaquake turns a busy day for International Rescue into a perilous one. Gordon discovers a chain of seismic destabilisers. [SL,S,AD] S1 Ep2
...Are Go. Ring of Fire Part 1: A powerful seaquake means a perilous day for International Rescue when they race to rescue a research team at an underwater lab. [SL,S,AD] S1 Ep1
...Are Go. The Long Reach (Part 2): Tracey Island is under a terrible attack by International Rescue's enemies, and the team are running out of time to save themselves. [SL,S,AD] S3 Ep26
...Are Go. The Long Reach (Part 1): International Rescue attempt their most difficult mission ever while defending Tracy Island from a dangerous assault. [SL,S,AD] S3 Ep25
...Are Go. Firebreak: Two Rescue Scouts get locked inside an antiquated Crablogger vehicle in the middle of a forest fire. The Tracys assist both on land and in the sky. [SL,S,AD] S3 Ep24
...Are Go. Buried Treasure: An urban explorer named Scraps gets trapped inside an underground trash mine. Scott, Gordon and Virgil head in to rescue him. [SL,S,AD] S3 Ep22
...Are Go. Break Out: International Rescue puts together a daring plan to rescue the Mechanic from prison, but there is one thing they didn't count on: the Chaos Crew. [SL,S,AD] S3 Ep21
...Are Go. Upside Down: Lady Penelope and Parker are testing out FAB2, a luxury yacht, when they receive a distress call from a nearby tanker. [SL,S,AD] S3 Ep19
...Are Go. Avalanche: An avalanche traps blogger Brandon Berringer and his pal Goose in a snowy basin. Scott, Alan and Virgil must work carefully to dig them out. [SL,S,AD] S3 Ep18
...Are Go. Getaway: Lady Penelope, Parker and Sherbert answer a distress call from Parker's old acquaintances - Light Fingered Fred and Gomez. [SL,S,AD] S3 Ep17
...Are Go. Chain Reaction: A young GDF guard gets trapped inside a radioactive, and possibly haunted, nuclear facility. Scott goes in to assist. [SL,S,AD] S3 Ep16
...Are Go. Signals (Part 2): The chase is on - Kayo and Alan must work fast to re-capture Thunderbird 3 from Havoc. Meanwhile, Scott's runs into complications. [SL,S,AD] S3 Ep15
...Are Go. Signals (Part 1): Aided by Brains through the use of archive footage, our heroes split into groups and search for an escape pod missing since Jeff Tracy's crash. [SL,S,AD] S3 Ep14
...Are Go. SOS Part 2: Gordon travels in Thunderbird 4 to recover Braman but discovers that the Chaos Crew have gotten to the robot first - an underwater battle ensues... [SL,S,AD] S3 Ep13
...Are Go. SOS (Part 1): IR receives a distress call from the Calypso, a space vessel plummeting to Earth. Scott and Virgil must save its crew. [SL,S,AD] S3 Ep12
...Are Go. Endgame: Kayo must play through a futuristic holo-game called Cavern Quest to stop The Chaos Crew from stealing a powerful piece of technology. [SL,S,AD] S3 Ep11
...Are Go. Deep Water: When two scientists notice a huge section of coral reef bleaching from acidic waters, Gordon launches in Thunderbird 4 to discover the cause. [SL,S,AD] S3 Ep10
...Are Go. Flame Out: 21st-century animated reboot. Virgil and Gordon team up with a retired well-capping specialist to plug a dangerous gas leak in a hydro methane reserve. [SL,S,AD] S3 Ep9
...Are Go. Crash Course: Animated reboot. When two space freighters crash in low-earth orbit, Alan and John must evacuate the hotheaded pilots from a debris field. [SL,S,AD] S3 Ep8
...Are Go. Rally Raid: Lady Penelope and Parker compete in a desert motor race with FAB1 and a racer named Jensen Hunt, but the Chaos Crew soon arrive on the scene. [SL,S,AD] S3 Ep7
...Are Go. Life Signs: When a rockslide pins Captain Taylor and a scientist in a martian cavern, Virgil and Alan fly to Mars and help out using Thunderbird 3. [SL,S,AD] S3 Ep6
...Are Go. Growing Pains: The Chaos Crew interrupt the pleasant and quiet life of Ned Tedford to steal an orchard growth serum from the highly secure Global Seed Vault. [SL,S,AD] S3 Ep5
...Are Go. Night and Day: Animated reboot. The Gray and Houseman mining operation calls on International Rescue to rescue a malfunctioning vehicle stranded on the planet Mercury. [SL,S,AD] S3 Ep4
...Are Go. Path of Destruction: When a transporter carrying volatile cargo across a treacherous mountain pass requires assistance, Virgil and Gordon find Fuse trying to hijack it. [SL,S,AD] S3 Ep3
...Are Go. Chaos - Part 2: The roll-out of R.O. BOTS leaves International Rescue with little to do until a bot malfunctions during a sky-transport rescue operation. [SL,S,AD] S3 Ep2
...Are Go. Chaos - Part 1: As the Hood's newly formed Chaos Crew cause trouble around the globe, the GDF begin testing experimental machines to assist with rescues. [SL,S,AD] S3 Ep1
...Are Go. Brains vs Brawn: The Mechanic decides to destroy The Hood. As International Rescue try to save The Hood, Brains aims to stop The Mechanic once and for all. [SL,S] S2 Ep25
...Are Go. Hyperspeed: When the first run of a brilliant inventor's newly constructed Hyperloop begins to malfunction, Scott must find a way to slow the fast-moving ride down. [SL,S] S2 Ep24
...Are Go. Rigged for Disaster: Lady Penelope, Parker and Kayo arrive on the scene of a massive ocean oil rig to decommission the polluting relic, but a supervisor has other plans. [SL,S] S2 Ep23
...Are Go. Under Pressure: Adventure series. A heavy metal extraction platform carrying toxic waste at the bottom of the ocean is in trouble. Gordon rushes in with Thunderbird 4. [SL,S,AD] S1 Ep12
...Are Go. EOS: John realises that rogue artificial intelligence has gained control of Thunderbird 5 - and the programme is sending false monitor images to Tracy Island. [SL,S,AD] S1 Ep8
...Are Go. Runaway: A strange malfunction leaves a superconducting train in Japan unable to stop. Brains comes up with a dangerous solution. [SL,S,AD] S1 Ep7
...Are Go. Unplugged: An anti-technology group calling themselves The Luddites power up an electromagnetic pulse device underneath London. [SL,S,AD] S1 Ep6
...Are Go. Space Race: Alan is on space junk duty, when one of the pieces of debris turns out to be a heat-seeking SAT-MINE that activates and locks onto TB3's heat signature. [SL,S,AD] S1 Ep3
...Are Go. Ring of Fire - Part 2: A powerful underwater seaquake turns a busy day for International Rescue into a perilous one. Gordon discovers a chain of seismic destabilisers. [SL,S,AD] S1 Ep2
...Are Go. Ring of Fire Part 1: A seaquake means a busy day for International Rescue. Lady Penelope helps Thunderbirds find who put seismic destabilisers on the sea bed. [SL,S,AD] S1 Ep1
... Are Go. Firebreak: Two Rescue Scouts get locked inside an antiquated Crablogger vehicle in the middle of a forest fire. The Tracys assist both on land and in the sky. [SL,S,AD] S3 Ep24
... Are Go. Buried Treasure: An urban explorer named Scraps gets trapped inside an underground trash mine. Scott, Gordon and Virgil head in to rescue him. [SL,S,AD] S3 Ep22
... Are Go. Break Out: International Rescue puts together a daring plan to rescue the Mechanic from prison, but there is one thing they didn't count on: the Chaos Crew. [SL,S,AD] S3 Ep21