Tough Cookies: There's trouble when a critter starts burrowing into the land bridge that acts as the main access point to a large pond. Can Turtleman save Gary's farm?
Bear Necessities: Something is raiding the dustbins, leaving nothing behind but big claw marks and a mess. Could it be something Turtleman has always wanted to catch - a bear?
Fang Nabbit: Still in Montana, the team answer a critter call from ranch owner Barbara. Something is digging holes throughout her stables - and a horse could easily get injured.
Ghost Town Gold Rush: In Montana, Team Turtle gets gold fever as they search an abandoned ghost town. But first there's a nocturnal critter to deal with...
Troll in the Coal: Wildfires are running rampant in Montana, so the Turtle Team get busy at a bison ranch where a nearby fire has spooked the giant animals.
Phantom Menace: Turtleman gets a visit from Bobo and Ranae from 'Finding Bigfoot'. They need advice, and Team Turtle Team are the ones to give it to them!
Headless Horror: A chicken coop is under attack by a savage predator, so Turtleman hatches a plan to catch whatever it is and take it far away from the terrified birds.
Snap N Splash: A critter call leads Turtleman and Neal to a fancy furniture shop where a mysterious intruder has been causing chaos. Can they catch the culprit?
Smokey and the Bandit: Turtleman and Neal visit a storage facility, before going on the hunt for a critter that's threatening to send a cigar aficionado's livelihood up in smoke.
Mudzilla Attacks: Team Turtle tries to track down an animal that is picking off a herd of goats, before trying to find and move a critter that is living in an off-roading park.
Apocalypse Meow: Turtleman is out to catch an animal that has been terrorising a horse breeder's thoroughbreds, and a critter is causing trouble with an old friend's racing cars.
Don't Leave it to Beaver: Tree farmer Tom grows top-class Christmas trees. After discovering trunks chopped down by a gnawing critter, he fears holiday sales will suffer.
Fur For the Course: A pet-sitter has lost her wallaby. Turtleman must locate the runaway and bring it back to safety before the pets owners return and she gets into trouble.
Major League Menace: Turtleman heads to Ohio, where the groundkeepers for baseball team the Cincinnati Reds have asked him to catch a critter thats denned up on their field.
River Monster Mystery: How do you stop a snapper snapping an inflatable? Turtleman heads off to the Guadalupe River, where snappers are preventing people from entering the water.
Ernie Le'Pew: A farmer is losing his prized goats to a ferocious feline, and a stinky skunk is leaving its stench on dog owner Lindas show dogs - all in a days work for Ernie!
Wild Receiver: When two high school students steal their rivals mascot before an important football game, Team Turtle is called in to tame the good luck charm - a massive ram!
Best Little Boar House in Texas: Turtleman and Neal are in Texas, trying to track down a rattlesnake that has forced owners David and Joella to shut up shop.
12 Angry Pigeons: The old Marion County courthouse is being converted into a heritage centre, but bird droppings are causing big problems. Can Ernie relocate the pesky pigeons?
Savage Stowaways: Turtleman and Neal help a houseboat owner rid her home of messy critters. Eric relocates some snapping turtles that are causing drama for a distillery.
All Skunked Up: Ernie goes after a smart predator that's been butchering a farmer's cattle. He also gets more than he bargained for when he tries to relocate a skunk.
Hook, Line and Snapper: Ernie goes after a cunning and ferocious free-loader that's been breaking into a food store. Plus, some snapping turtles get a new home.
Holler Day Cheer: Christmas is just around the corner when a turkey farm realises a critter has been snatching up its prized birds. Can Ernie save the day?
Mama Llama Drama: Ernie goes to the rescue of a runaway llama - a creature he has never seen before. He also stops off at a swimming pool that's swarming with critters.
Fairground Fiasco: A travelling carnival's out-of-control pest problem is threatening to ruin their business. Can Turtleman and his Turtle Team save the day?
Killer in the Cavern: A nocturnal predator is killing rabbits at a local farm and an unknown critter is disrupting business at a drive-in theatre. Can Turtleman catch the culprits?
Pig Wallow Predator: A snake is spooking horses at a local stable and two snapping turtles are wreaking havoc on a pig farm. Can Turtleman safely relocate these uninvited guests?
Tee'd Off Turtles: Snapping turtles are terrorising golfers at a local course. Can Turtleman safely remove these aggressive reptiles? Plus, a winery seeks help with a pest problem.
Night of the Digging Dead: Turtleman helps an emu farmer locate one of his missing birds and tracks down a cunning canine whose digging is desecrating a cemetery.
Trailer Park Stink Bomb: The team try to catch the beaver whose dam has flooded a nearby farm, and Turtleman comes face to face with his least favourite animal - the skunk!
Jaws of Hell: Team Turtle is called to a college frat house to clean up a host of critters. Plus, a snapping turtle attacks a preacher's congregation during a baptism.
Hellhog: Turtleman and John 'Hogman' Schmidt take on wild hogs that are threatening a developer's property, and shrimper Big Sexy tries to get to grips with a muskrat problem.
Speedway Demons: Varmints have taken over Ponderosa Speedway. Team Turtle catches raccoons, groundhogs and a possum. Plus, Turtleman has to track down an escaped boa constrictor.
Beehive Massacre: Three ladies pool their money at an auction to win a date with the Turtleman, and he meets them at one of his favourite haunts - a pond full of snapping turtles.
Santa Claws: A hedgehog is killed, with only a pair of tooth marks left as evidence. Plus, local estate agents plan an open house but a critter undermines their selling attempts.
The Killer at Shaker Village: Kentucky's Shaker Village bird sanctuary has got a new member, and it's been practicing blood sacrifice. Plus, signs of a home invasion get too much.
Miner Threat: Turtleman has a date with a critter that's been chewing a mine's wooden support beams. Then it's off to save a turtle pond following the release of chemical gases.
Dilapidated Death Trap: When the owner discovers a historic home is crawling with critters, Turtleman must rescue them before a wrecking ball gets to them first.
Danger in the Distillery: Turkeys are nesting in a local corn-maze and frightening the visiting kids. Can Turtleman find these birds and relocate them before the maze shuts down?
Bayou Beast: Turtleman takes a road trip to investigate a mysterious predator known as the 'Beast of the Bayou'. Plus, armadillo burrows are destroying one home's foundations.
Nightmare at Poachers Pond: Turtleman stages a night rescue to save turtles threatened by poachers. Plus, he descends deep into an underground spring to remove a mysterious animal.
The Snake Pit: Turtleman is called to a duck pond that is being terrorised by turtles. Then he discovers the call has come from David Ragan, one of his favourite sports stars.