Back to the Past. The Odd Squad investigate strange events. When the agents are accidentally transported to the future, they need to work out what day it is or risk a catastrophe. [S,AD]
A Dicey Situation. Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off. [S,AD]
Lift Off. Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ's odd lift network. [S,AD]
It Takes Goo to Make a Feud Go Right. Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: Using a Venn Diagram, 3D shapes: spheres and cubes. [S,AD]
And Then They Were Puppies. The Odd Squad investigates strange events. When every agent turns into a puppy, it's up to agent Ohlm to save the day. [S,AD]
Otis's Day. The Odd Squad investigates strange events. Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. [S,AD]
Skip Day. The Odd Squad investigate strange events. When Olive catches a case of the skips and goes missing, rookie agent Otto must solve his first case by himself. [S,AD]
Ms O Uh-Oh. The Odd Squad investigate strange events. When Ms O arrives from the past and shows up at the office, Otto and Oscar must send her back to the day she came from. [S,AD]
Hands on a Desk Chair. The Odd Squad investigates strange events. When Ms O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. [S,AD]
Show Me the Money. The Odd Squad investigates strange events. When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. [S]
Oscar Strikes Back, Part One. The Odd Squad investigates strange events. Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. [S]
A Case of the Sing-A-Longs. The Odd Squad investigate strange events. When Mayor Macklemore catches a case of the singalongs, Olive and Otto must discover the cause. [S]
The O Team. The Odd Squad investigates strange events. Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. [S]
Mid-Day in the Garden of Good and Odd. The Odd Squad investigate strange events. When things in town get covered in jam, the agents turn to Odd Todd for help. [S]
Dr O: Party Time. The Odd Squad investigates strange events. When Olympia finds out Dr O is leaving, she struggles to throw the best goodbye party ever. [S]
Oscar and the Oscarbots. The Odd Squad investigate strange events. When several of Oscar's robots made in his own image become lost in town, Olive and Otto must help him find them. [S]
Party of 5, 4, 3, 2, 1. The Odd Squad investigate strange events. When people in town can no longer count down, Olive and Otto must uncover who is causing the problem and why. [S]
Back to the Past. The Odd Squad investigate strange events. When the agents are accidentally transported to the future, they need to work out what day it is or risk a catastrophe. [S]
First Day, Part 2. The Odd Squad investigate strange events. The agents struggle with a case while Oscar interviews candidates to run the Odd Squad creature room. [S]
First Day, Part 1. The Odd Squad investigate strange events. The agents struggle with a case while Oscar interviews candidates to run the Odd Squad creature room. [S]
Friends of Odd Squad. Ms O leaves headquarters in the hands of an unlikely crew. Curriculum: Spatial Sense: Mapping, Position, Location and Direction. [S]
Double Trouble. The Odd Squad investigate strange events. Debbie from Debbie's Pizzeria has doubled... not once, but twice, creating four Debbies. [S,AD]