Plot Twist. Facing what could be their final battle, the Scions have a lot to think about at home and at school, and to prepare to face the enemy. [S,AD]
A Dark Cloud. The pressure is on for the Scions to master Fusion, but all bets are off when Zane's younger brother sneaks in to watch them practise and finds himself in the middle of a battle! [S,AD]
Switching Sides, Again. With Myridell wounded, the Scions learn that sheer force of will isn't enough to succeed. A frustrated Carter decides to take the lead, pushing the team towards Fusion. [S,AD]
Lights Off. The war for Gorm is hitting home as the Scions must protect their community and families. Meanwhile, Skye and Glen struggle with parents who can't understand what they are facing. [S,AD]
Team Scions! Carter and Zane bond over their shared approach to training, while Skye and Glen realise that they are more alike than they thought. [S,AD]
Rescue Mission. Gaining newfound appreciation for their teammates, Carter and Skye team up against Glen and Zane to build a Shard to lure in Baron Durghon. [S,AD]
A New Keeper. Still reeling from their epic battle on Gorm, the Scions regroup with new keeper Bors. However, his aggressive approach to training proves its own challenge. [S,AD]
A Hard Truth. The Scions' world is rocked as they uncover a dark secret about Myridell, setting off a ripple effect as they each come to terms with secrets of their own. [S,AD]
A Hard Truth. The Scions' world is rocked as they uncover a dark secret about Myridell, setting off a ripple effect as they each come to terms with secrets of their own. [S,AD]
The Gormian Way. Graven ups the ante with his most insidious attack yet: entering the Scions' minds and tormenting their dreams with fear and self-doubt. [S,AD]
The Chosen Ones. The Keeper Myridell arrives on Earth to recruit a new generation of Scions: superpowered warriors who will have to save her world Gorm from the nefarious Lord Graven. [S,AD]
The Weak Link. Insecurity begins to eat away at the Scions, which is just the opening Graven needs to try to drive the team apart by targeting Glen as the weak link. [S,AD]
Poisoned Waters. In the aftermath of their Fusion setback, Glen gives the Scions a needed boost with a powerful invention: an antidote to Graven's mind-altering Skourge. [S,AD]
The Chosen Ones. The Keeper Myridell arrives on Earth to recruit a new generation of Scions: superpowered warriors who will have to save her world Gorm from the nefarious Lord Graven. [S,AD]
A Hard Truth. The Scions' world is rocked as they uncover a dark secret about Myridell, setting off a ripple effect as they each come to terms with secrets of their own. [S,AD]
The Gormian Way. Graven ups the ante with his most insidious attack yet: entering the Scions' minds and tormenting their dreams with fear and self-doubt. [S,AD]
The Weak Link. Insecurity begins to eat away at the Scions, which is just the opening Graven needs to try to drive the team apart by targeting Glen as the weak link. [S,AD]
Poisoned Waters. In the aftermath of their Fusion setback, Glen gives the Scions a needed boost with a powerful invention: an antidote to Graven's mind-altering Skourge. [S,AD]
Testing Grounds. Graven dispatches two of his generals to Earth to claim the Shard of the Soul of Gorm, forcing the Scions to accelerate their training and protect the artifact. [S,AD]
The Chosen Ones. The Keeper Myridell arrives on Earth to recruit a new generation of Scions: superpowered warriors who will have to save her world Gorm from the nefarious Lord Graven. [S,AD]