Hats Off to the Ninjas. When a parrot steals a fisherman's lucky captain's hat, the Ninjas search for a replacement on a cruise ship, only for Konpeki and Aka to get distracted. [S]
Viking Beats. A Viking Captain summons the Ninjas to find him a steady beat to get his oarsmen moving in time and outrun his rival, Captain Bullyson. [S]
Treasure Hunting. With his crew on the verge of a mutiny, a pirate captain and his parrot order a treasure trove to placate them, leading the Ninjas on a trip to the Egyptian pyramids. [S]
Toy Maker. The Ninjas must use their imagination when Anna orders a new toy as a birthday present for her father - a toymaker who's already invented every toy imaginable! [S]
Ultimate Sword Remover. In order to crown a new king, Merlin summons the Ninjas to pull the legendary sword from the stone. After a few tries, they realize the solution is right under their noses. [S]
Wooden Horse. Needing a rocking horse for his daughter's birthday present, a dad asks Ninja Express for help, only for them to return with the legendary Trojan Horse. [S]
Temper Tantrums. When their dear friend and very first customer, Bonnie, orders a tent, the Ninjas travel down memory lane as they recount their first meeting and first ever delivery! [S]
A Mammoth Wedding. A frantic bride needs a romantic ice sculpture to appease her nervous groom, so the Ninjas travel to the north pole to deliver a wedding day she will never forget. [S]
Toy Maker. The Ninjas must use their imagination when Anna orders a new toy as a birthday present for her father - a toymaker who's already invented every toy imaginable! [S]
A Carriage. After breaking a carriage belonging to his beloved Princess, a besotted Prince orders another one from the Ninjas - but the Princess only has eyes for the Ninja Van. [S]
A Magic Wand. Desperate to learn magic, Merlin's apprentice, Merlina, orders a magic wand. However, mayhem ensues when the inexperienced wizard transforms everyone around her including the Ninjas! [S]
Temper Tantrums. When their dear friend and very first customer, Bonnie, orders a tent, the Ninjas travel down memory lane as they recount their first meeting and first ever delivery! [S]
The Pre-Hysteric Race. Keen to join a race with her classmates, a cavegirl orders a tame T-rex from the Ninjas. But they must work together with her teacher to train the unruly dinosaur. [S]
Toy Maker. The Ninjas must use their imagination when Anna orders a new toy as a birthday present for her father - a toymaker who's already invented every toy imaginable! [S]
Canned. While searching for the mysterious yeti, online adventurer Daiyu orders a can opener. However, as they try to deliver, the Ninjas realise the yeti doesn't want to be found. [S]
Temper Tantrums. When their dear friend and very first customer, Bonnie, orders a tent, the Ninjas travel down memory lane as they recount their first meeting and first ever delivery! [S]
Ninja Detective. A nightwatchman at a museum is baffled when an Egyptian exhibition keeps moving around, so he asks the Ninjas to deliver a detective who can solve the mystery. [S]
A New Rug. Twin sisters ask the Ninjas to help them find them another flying rug to replace the one that they ripped, but it's Konpeki's pet snails who save the day. [S]
Canned. While searching for the mysterious yeti, online adventurer Daiyu orders a can opener. However, as they try to deliver, the Ninjas realise the yeti doesn't want to be found. [S]
Egg. In order to secure the highest star rating for her restaurant, Chef Topsee turns to the Ninjas to find a giant egg for critic Jean-Pierre Point D'orgure. [S]
Ninja Detective. A nightwatchman at a museum is baffled when an Egyptian exhibition keeps moving around, so he asks the Ninjas to deliver a detective who can solve the mystery. [S]
What a Drag. In an effort to fulfil an order for online star Daredevil Daiyu, the Ninjas have to challenge an unscrupulous racing car driver Victoria Villainous and win her parachute. [S]
Highland Fling. To help a museum security guard who has spilt his drink over a kilt on display, the Ninjas must travel to the Highlands to compete in a tournament and win a replacement. [S]