The O Team. The Odd Squad investigates strange events. Security agents Owen and Ohio secretly provide backup on a case so they can have a pizza party. [S,AD]
Zero Effect. The Odd Squad investigate strange events. Olive and Otto must stop zeroes from disappearing before the town is destroyed and Otto turns into a baby. [S,AD]
Friends of Odd Squad. Ms O leaves headquarters in the hands of an unlikely crew. Curriculum: Spatial Sense: Mapping, Position, Location and Direction. [S,AD]
Oscar Strikes Back, Part One. The Odd Squad investigates strange events. Oscar attends a gathering of Odd Squad scientists called Lab-Con at Odd Squad Academy. [S,AD]
Show Me the Money. The Odd Squad investigates strange events. When an unlucky coin is accidentally released into the public, the agents must retrieve it before the world ends. [S,AD]
Otis's Day. The Odd Squad investigates strange events. Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance. [S,AD]
And Then They Were Puppies. The Odd Squad investigates strange events. When every agent turns into a puppy, it's up to agent Ohlm to save the day. [S,AD]
It Takes Goo to Make a Feud Go Right. Olympia and Otis are tasked with calling a truce between feuding guests. Curriculum: Using a Venn Diagram, 3D shapes: spheres and cubes. [S,AD]
Midday in the Garden of Good and Odd. The Odd Squad investigate strange events. When things in town get covered in jam, the agents turn to Odd Todd for help. [S,AD]
Back to the Past. The Odd Squad investigate strange events. When the agents are accidentally transported to the future, they need to work out what day it is or risk a catastrophe. [S,AD]
First Day, Part 2. The Odd Squad investigate strange events. The agents struggle with a case while Oscar interviews candidates to run the Odd Squad creature room. [S,AD]
First Day, Part 1. The Odd Squad investigate strange events. The agents struggle with a case while Oscar interviews candidates to run the Odd Squad creature room. [S,AD]
Dr O: Party Time. The Odd Squad investigates strange events. When Olympia finds out Dr O is leaving, she struggles to throw the best goodbye party ever. [S,AD]
A Tour of Odd Squad. Opie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it's too late. [S,AD]
Lift Off. Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ's odd lift network. [S,AD]
A Dicey Situation. Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off. [S,AD]
Miss Information. Villain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side? [S,AD]
Hands on a Desk Chair. The Odd Squad investigates strange events. When Ms O leaves to conduct a super-secret mission, the agents compete to figure out who is in charge. [S,AD]
Partner Problems. The Odd Squad investigates strange events. The agents are called in to help when Ohlm and Orchid have problems working together. [S,AD]
Bad Luck-itis. When Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ. [S,AD]