The Forest Inspectors. Forest inspectors pay the forest a visit to check its super-happy status. Friendlyface sends the heroes on outlandish quests to guarantee results. [S,AD]
Precious Treasure. Blossom insists on saving her bath bomb treasure for later and takes it with her on a quest to save Merhaven from an angry seaweed. [S,AD]
We the Council. The heroes and the Council of Happiness swap jobs, and when the council fail in their quest, the whole forest is at risk of being flooded by Stinkystuff. [S,AD]
Snow Day. When the heroes wake up on Snow Day morning, there isn't a snowflake in sight! The heroes must quest to free the Snow Dragon and save Snow Day for all. [S,AD]
Neville the Liar. The heroes go on a quest to get Hoofius's Toby Jug back from the depths of the Riddling Ruins and are faced with a series of puzzles and traps to solve. [S,AD]
Trapped in the Frolic. The heroes are made to clean the Cave of Mirrors as punishment for frolicking before a quest is complete, and they accidentally release the Party Harpy. [S,AD]
Spiky Trevor. Trevor accidentally spikes himself on a cactus while questing and discovers that being covered in spikes has given him a unique superpower. [S,AD]
Herbert's New Hat. Herbert takes his failed cooling hat invention along on a quest, using it to save the day after being faced with the Riddlemaster's jibes. Also in HD. [S,AD]
Snow Day. When the heroes wake up on Snow Day morning, there isn't a snowflake in sight! The heroes must quest to free the Snow Dragon and save Snow Day for all. [S,AD]
Spiky Trevor. Trevor accidentally spikes himself on a cactus while questing and discovers that being covered in spikes has given him a unique superpower. [S,AD]
The Merhaven Song Contest. The heroes quest to collect bath sponges from Merhaven, but Hoofius decides to enter the annual Merhaven Song Contest, causing mayhem in Merhaven. [S,AD]
The Magic of Panpipes. When Hoofius plays his grandfaun's old magical panpipes, his friends do exactly what he asks them to do - perfect for leading a quest... or so he thinks! [S,AD]
Colour Catastrophe. The heroes set out on a quest to find out who is draining colour from the forest and muster all their positivity to save it from greyness. [S,AD]
The Merhaven Song Contest. The heroes quest to collect bath sponges from Merhaven, but Hoofius decides to enter the annual Merhaven Song Contest, causing mayhem in Merhaven. [S,AD]
Mid-Quest Crisis. Herbert is starting to feel his age and secretly drinks from the Fountain of Youth. However, his desire to be young puts the whole quest in jeopardy. [S,AD]
Quester of the Year. The heroes are lured away by a cloaked figure to compete for the title of Quester of the Year, leaving the forest with no-one to protect its scones. [S,AD]
Elf Help. The heroes must quest to get help from the wood elves, but Twinkle struggles to contain her irritation with their high-and-mighty ways. [S,AD]
The Big Birch Bird. Much to Trevor's irritation, a rare phoenix woodpecker takes a liking to him - so he demands an immediate quest to return the bird to its real home. [S,AD]
Gnome Improvements. To avoid Herbert's surprise visits via his tunnels in the Big Birch, the other heroes take any quest and must deal with an angry plant! [S,AD]
Three Wishes. Blossom and Herbert accidentally use two of the Wishing Trident's wishes, so the heroes only have one wish left to use on their quest against a dragon. [S,AD]
The Big Birch Bird. Much to Trevor's irritation, a rare phoenix woodpecker takes a liking to him - so he demands an immediate quest to return the bird to its real home. [S,AD]
The New Wand. When a witch struggles to master her new wand, Twinkle decides to have a go, only to make her friends vanish. She must now go on a solo quest to find them. [S,AD]
Pocket Beasts. Twinkle uses her excellent pocket beast card skills when on a quest to rescue the missing Council of Happiness from Grackle the Giant. [S,AD]
Mid-Quest Crisis. Herbert is starting to feel his age and secretly drinks from the Fountain of Youth. However, his desire to be young puts the whole quest in jeopardy. [S,AD]
By the Book. Mr Friendlyface accompanies the heroes on a quest and makes everything worse by angering a Big Ole Worm, putting all their lives in danger. [S,AD]
The Very Important Unicorn. While questing to keep her hero safe on her long journey, superfan Blossom fusses and frets too much, making things awkward. [S,AD]
The Magic of Panpipes. When Hoofius plays his grandfaun's old magical panpipes, his friends do exactly what he asks them to do - perfect for leading a quest... or so he thinks! [S,AD]
The Wonky Wardrobe. When tasked with the simple quest of building a flat-packed wardrobe, the heroes fail to read the instructions and are whirled into a wonky world. [S,AD]
The Forest Inspectors. Forest inspectors pay the forest a visit to check its super-happy status. Friendlyface sends the heroes on outlandish quests to guarantee results. [S,AD]
Pocket Beasts. Twinkle uses her excellent pocket beast card skills when on a quest to rescue the missing Council of Happiness from Grackle the Giant. [S,AD]
The Very Important Unicorn. While questing to keep her hero safe on her long journey, superfan Blossom fusses and frets too much, making things awkward. [S,AD]
Goblin Guest. When the heroes are faced with the Goblin King moving into the Big Birch, they decide to invent a quest that will soon have him running back home. [S,AD]
Neville the Liar. The heroes go on a quest to get Hoofius's Toby Jug back from the depths of the Riddling Ruins and are faced with a series of puzzles and traps to solve. [S,AD]
Super Happy Bake-Off. An angry Swampclops follows the heroes back from their quest for a giant raspberry, so Hoofius must abandon his chances of winning the bake-off. [S,AD]
Trail of Wails. The tired heroes must quest to find out and stop whatever is making the loud wailing noise that has kept the residents of the forest up all night. [S,AD]
Precious Treasure. Blossom insists on saving her bath bomb treasure for later and takes it with her on a quest to save Merhaven from an angry seaweed. [S,AD]
The New Wand. When a witch struggles to master her new wand, Twinkle decides to have a go, only to make her friends vanish. She must now go on a solo quest to find them. [S,AD]
Herbert's New Hat. Herbert takes his failed cooling hat invention along on a quest, using it to save the day after being faced with the Riddlemaster's jibes. [S,AD]
By the Book. Mr Friendlyface accompanies the heroes on a quest and makes everything worse by angering a Big Ole Worm, putting all their lives in danger. [S,AD]
Gnome Improvements. To avoid Herbert's surprise visits via his tunnels in the Big Birch, the other heroes take any quest and must deal with an angry plant! [S,AD]
The Wonky Wardrobe. When tasked with the simple quest of building a flat-packed wardrobe, the heroes fail to read the instructions and are whirled into a wonky world. [S,AD]
Balloon Quest. The heroes discover that their latest quest - delivering 30 birthday balloons to Mr Friendlyface's cousin - isn't as easy as they expected. [S,AD]
Goblin Guest. When the heroes are faced with the Goblin King moving into the Big Birch, they decide to invent a quest that will soon have him running back home. [S,AD]
Trail of Wails. The tired heroes must quest to find out and stop whatever is making the loud wailing noise that has kept the residents of the forest up all night. [S,AD]
Colour Catastrophe. The heroes set out on a quest to find out who is draining colour from the forest and muster all their positivity to save it from greyness. [S,AD]
Herbert's New Hat. Herbert takes his failed cooling hat invention along on a quest, using it to save the day after being faced with the Riddlemaster's jibes. [S,AD]
Trapped in the Frolic. The heroes are made to clean the Cave of Mirrors as punishment for frolicking before a quest is complete, and they accidentally release the Party Harpy. [S,AD]
Balloon Quest. The heroes discover that their latest quest - delivering 30 birthday balloons to Mr Friendlyface's cousin - isn't as easy as they expected. [S,AD]
We the Council. The heroes and the Council of Happiness swap jobs, and when the council fail in their quest, the whole forest is at risk of being flooded by Stinkystuff. [S,AD]
Mermicorn. When granted a wish by a grateful witch, Blossom excitedly chooses a mermaid's tail. But she soon regrets the decision when trying to quest on land. [S,AD]
The Big Birch Bird. Much to Trevor's irritation, a rare phoenix woodpecker takes a liking to him - so he demands an immediate quest to return the bird to its real home. [S,AD]
Cower Before Zorgoth. When a slug shrinks them down to the size of ants and threatens the entire forest, the heroes must embark on a dangerous quest to warn the Council. [S,AD]
The Legend of Bigface. The blossom is missing from the trees, and the heroes quest deep into the forest, where legend has it that there is a face watching from the trees. [S,AD]
Faking It. It's been ages since their last quest, and the heroes are losing their edge, so Friendlyface sends them on a fake quest to get rid of a monster. [S,AD]
Precious Treasure. Blossom insists on saving her bath bomb treasure for later and takes it with her on a quest to save Merhaven from an angry seaweed. [S,AD]
The Spookyween Witch. The heroes quest on Spookyween to stop whatever is menacing the pumpkin patch and find that a headless skeleton is using pumpkins as a head. [S,AD]
Gnome Improvements. To avoid Herbert's surprise visits via his tunnels in the Big Birch, the other heroes take any quest and must deal with an angry plant! [S,AD]
Quester of the Year. The heroes are lured away by a cloaked figure to compete for the title of Quester of the Year, leaving the forest with no-one to protect its scones. [S,AD]
The New Wand. When a witch struggles to master her new wand, Twinkle decides to have a go, only to make her friends vanish. She must now go on a solo quest to find them. [S,AD]
Mid-Quest Crisis. Herbert is starting to feel his age and secretly drinks from the Fountain of Youth. However, his desire to be young puts the whole quest in jeopardy. [S,AD]
The Magic of Panpipes. When Hoofius plays his grandfaun's old magical panpipes, his friends do exactly what he asks them to do - perfect for leading a quest... or so he thinks! [S,AD]
The Trouble with Trixie. The heroes accidentally agree to let Mr Friendlyface's niece tag along on a quest, but they worry that her lack of hero skills will ruin everything. [S,AD]
Suspiciously Friendlyface. The heroes think that Mr Friendlyface has been replaced by a doppelganger. Now they must quest to find out where he is and get him back. [S,AD]
Neville the Liar. The heroes go on a quest to get Hoofius's Toby Jug back from the depths of the Riddling Ruins and are faced with a series of puzzles and traps to solve. [S,AD]
A Slippery Situation. A slimy beast has made the Crystal Mine her home, cutting off the forest's crystal supply, so the heroes must go on a slippery quest to evict her! [S,AD]