Quester of the Year. The heroes are lured away by a cloaked figure to compete for the title of Quester of the Year, leaving the forest with no-one to protect its scones. [S,AD]
Gnome Improvements. To avoid Herbert's surprise visits via his tunnels in the Big Birch, the other heroes take any quest and must deal with an angry plant! [S,AD]
The Big Birch Bird. Much to Trevor's irritation, a rare phoenix woodpecker takes a liking to him - so he demands an immediate quest to return the bird to its real home. [S,AD]
The Trouble with Trixie. The heroes accidentally agree to let Mr Friendlyface's niece tag along on a quest, but they worry that her lack of hero skills will ruin everything. [S,AD]
We the Council. The heroes and the Council of Happiness swap jobs, and when the council fail in their quest, the whole forest is at risk of being flooded by Stinkystuff. [S,AD]
Herbert's Compost. When a Wind Dragon ruins Herbert's plants, he turns to Stinkweasel for help. But now the heroes must quest to defend the forest from stinky compost! [S,AD]
Trapped in the Frolic. The heroes are made to clean the Cave of Mirrors as punishment for frolicking before a quest is complete, and they accidentally release the Party Harpy. [S,AD]
The Un-Quest. When the heroes go on a quest to help a cute little squirrel, they soon realise she is not who she appears to be, and have to un-quest their quest. [S,AD]
Colour Catastrophe. The heroes set out on a quest to find out who is draining colour from the forest and muster all their positivity to save it from greyness. [S,AD]
The Legend of Bigface. The blossom is missing from the trees, and the heroes quest deep into the forest, where legend has it that there is a face watching from the trees. [S,AD]
Balloon Quest. The heroes discover that their latest quest - delivering 30 birthday balloons to Mr Friendlyface's cousin - isn't as easy as they expected. [S,AD]
By the Book. Mr Friendlyface accompanies the heroes on a quest and makes everything worse by angering a Big Ole Worm, putting all their lives in danger. [S,AD]
The Wonky Wardrobe. When tasked with the simple quest of building a flat-packed wardrobe, the heroes fail to read the instructions and are whirled into a wonky world. [S,AD]
Super Happy Bake-Off. An angry Swampclops follows the heroes back from their quest for a giant raspberry, so Hoofius must abandon his chances of winning the bake-off. [S,AD]
Mystery Box. The heroes quest to find the Amulet of Answers, but the Riddlemaster traps them in his castle and tricks Herbert into giving him the amulet. [S,AD]
Suspiciously Friendlyface. The heroes think that Mr Friendlyface has been replaced by a doppelganger. Now they must quest to find out where he is and get him back. [S,AD]
Mid-Quest Crisis. Herbert is starting to feel his age and secretly drinks from the Fountain of Youth. However, his desire to be young puts the whole quest in jeopardy. [S,AD]
A Slippery Situation. A slimy beast has made the Crystal Mine her home, cutting off the forest's crystal supply, so the heroes must go on a slippery quest to evict her! [S,AD]
The Magic of Panpipes. When Hoofius plays his grandfaun's old magical panpipes, his friends do exactly what he asks them to do - perfect for leading a quest... or so he thinks! [S,AD]
The Spookyween Witch. The heroes quest on Spookyween to stop whatever is menacing the pumpkin patch and find that a headless skeleton is using pumpkins as a head. [S,AD]
Secret of the Unicorn. While questing to protect the forest from weather spells, Blossom refuses to share the secret hiding place of her piece of the Amulet of Protection. [S,AD]
Neville the Liar. The heroes go on a quest to get Hoofius's Toby Jug back from the depths of the Riddling Ruins and are faced with a series of puzzles and traps to solve. [S,AD]
Gnome Improvements. To avoid Herbert's surprise visits via his tunnels in the Big Birch, the other heroes take any quest and must deal with an angry plant! [S,AD]
Herbert Goldenbeard. Herbert is loving the attention his newly oiled beard is getting, until it causes him to get kidnapped, and his friends have to quest to rescue him! [S,AD]
Colour Catastrophe. The heroes set out on a quest to find out who is draining colour from the forest and muster all their positivity to save it from greyness. [S,AD]
Trapped in the Frolic. The heroes are made to clean the Cave of Mirrors as punishment for frolicking before a quest is complete, and they accidentally release the Party Harpy. [S,AD]
We the Council. The heroes and the Council of Happiness swap jobs, and when the council fail in their quest, the whole forest is at risk of being flooded by Stinkystuff. [S,AD]
Mermicorn. When granted a wish by a grateful witch, Blossom excitedly chooses a mermaid's tail. But she soon regrets the decision when trying to quest on land. [S,AD]
Herbert's New Hat. Herbert takes his failed cooling hat invention along on a quest, using it to save the day after being faced with the Riddlemaster's jibes. [S,AD]
Herbert the Peculiar. The heroes quest to stop Balthazar from turning forest folk into household objects, using Herbert's magic tricks to defeat his wizardry. [S,AD]
Good Clean Fun. When the heroes are sent on a quest to prevent an ogre from making a mess of the village green, Trevor's smart mouth puts them all in danger. [S,AD]
Trapped in the Frolic. The heroes are made to clean the Cave of Mirrors as punishment for frolicking before a quest is complete, and they accidentally release the Party Harpy. [S,AD]
1,000th Quest. Hoofius's next quest will be his 1,000th, so he decides to wait for a really heroic one and insists that his friends quest without him. [S,AD]
The Wonky Wardrobe. When tasked with the simple quest of building a flat-packed wardrobe, the heroes fail to read the instructions and are whirled into a wonky world. [S,AD]
The Over-Eager Eagle. Twinkle is unhappy with how easy questing has become since Cral the Eagle joined the heroes, offending the eagle just when they need him the most. [S,AD]
Mid-Quest Crisis. Herbert is starting to feel his age and secretly drinks from the Fountain of Youth. However, his desire to be young puts the whole quest in jeopardy. [S,AD]
The Magic of Panpipes. When Hoofius plays his grandfaun's old magical panpipes, his friends do exactly what he asks them to do - perfect for leading a quest... or so he thinks! [S,AD]
The Big Birch Bird. Much to Trevor's irritation, a rare phoenix woodpecker takes a liking to him - so he demands an immediate quest to return the bird to its real home. [S,AD]
Mid-Quest Crisis. Herbert is starting to feel his age and secretly drinks from the Fountain of Youth. However, his desire to be young puts the whole quest in jeopardy. [S,AD]
The Magic of Panpipes. When Hoofius plays his grandfaun's old magical panpipes, his friends do exactly what he asks them to do - perfect for leading a quest... or so he thinks! [S,AD]
Cower Before Zorgoth. When a slug shrinks them down to the size of ants and threatens the entire forest, the heroes must embark on a dangerous quest to warn the Council. [S,AD]
Balloon Quest. The heroes discover that their latest quest - delivering 30 birthday balloons to Mr Friendlyface's cousin - isn't as easy as they expected. [S,AD]
Mermicorn. When granted a wish by a grateful witch, Blossom excitedly chooses a mermaid's tail. But she soon regrets the decision when trying to quest on land. [S,AD]
Herbert the Peculiar. The heroes quest to stop Balthazar from turning forest folk into household objects, using Herbert's magic tricks to defeat his wizardry. [S,AD]
Forgotten Fungi. Trevor quests to solve the mystery of the faulty magical cakes. However, having fallen into the invisibility flour, how will he get everyone's attention? [S,AD]
Neville the Liar. The heroes go on a quest to get Hoofius's Toby Jug back from the depths of the Riddling Ruins and are faced with a series of puzzles and traps to solve. [S,AD]
Precious Treasure. Blossom insists on saving her bath bomb treasure for later and takes it with her on a quest to save Merhaven from an angry seaweed. [S,AD]
Faking It. It's been ages since their last quest, and the heroes are losing their edge, so Friendlyface sends them on a fake quest to get rid of a monster. [S,AD]
Mystery Box. The heroes quest to find the Amulet of Answers, but the Riddlemaster traps them in his castle and tricks Herbert into giving him the amulet. [S,AD]
The New Wand. When a witch struggles to master her new wand, Twinkle decides to have a go, only to make her friends vanish. She must now go on a solo quest to find them. [S,AD]
Mermicorn. When granted a wish by a grateful witch, Blossom excitedly chooses a mermaid's tail. But she soon regrets the decision when trying to quest on land. [S,AD]
By the Book. Mr Friendlyface accompanies the heroes on a quest and makes everything worse by angering a Big Ole Worm, putting all their lives in danger. [S,AD]
Three Wishes. Blossom and Herbert accidentally use two of the Wishing Trident's wishes, so the heroes only have one wish left to use on their quest against a dragon. [S,AD]
Neville the Liar. The heroes go on a quest to get Hoofius's Toby Jug back from the depths of the Riddling Ruins and are faced with a series of puzzles and traps to solve. [S,AD]
Precious Treasure. Blossom insists on saving her bath bomb treasure for later and takes it with her on a quest to save Merhaven from an angry seaweed. [S,AD]
The New Wand. When a witch struggles to master her new wand, Twinkle decides to have a go, only to make her friends vanish. She must now go on a solo quest to find them. [S,AD]
The Un-Quest. When the heroes go on a quest to help a cute little squirrel, they soon realise she is not who she appears to be, and have to un-quest their quest. [S,AD]